[(ÁÖ)Å©·¡ÇÁÅæ][AI] Visiting Researcher (°æ·Â ¹«°ü / °è¾àÁ÷) µî·ÏÀÏ : 2022-10-26 11:20 
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[AI] Visiting Researcher (°æ·Â ¹«°ü / °è¾àÁ÷)


Å©·¡ÇÁÅæÀº ¼­·Î Â÷º°È­µÈ Å©¸®¿¡ÀÌƼºê ¾ÆÀ̵§Æ¼Æ¼¸¦ °¡Áø Á¦ÀÛ ½ºÆ©µð¿Àµé·Î ±¸¼ºµÈ ȸ»çÀÔ´Ï´Ù.
âÀÛ¿¡ ´ëÇÑ °£ÀýÇÔÀ» °¡Áø ÀÎÀçµéÀÌ ¸ð¿© ²÷ÀÓ¾øÀÌ µµÀüÇÏ°í ½º½º·ÎÀÇ ¿ª·®À» È®ÀåÇØ ³ª°¡¸é¼­,
ÆÒµéÀ» ¸Å·á½ÃÅ°´Â Áñ°Å¿ò°ú ¿À·¡µµ·Ï »ç¶û¹Þ´Â ÀÛÇ°À» ¸¸µé¾î ³À´Ï´Ù.
ÀÌ°ÍÀÌ ±â¼úÀ» ±â¹ÝÀ¸·Î âÀÛÀ» Áö¼ÓÇϸç Â÷º°È­µÈ °á°ú¹°À» ¸¸µé¾î ³»´Â Å©·¡ÇÁÅæÀÇ µ¿·ÂÀÔ´Ï´Ù.

-
¿ì¸® ÆÀ(ÇÁ·ÎÁ§Æ®)À» ¼Ò°³ÇÕ´Ï´Ù.
Áö³­ 2021³âºÎÅÍ Å©·¡ÇÁÅæÀº ¿ì¸®°¡ °¡Áø °ÔÀÓ Á¦ÀÛ¿ª·®À» »õ·Ó°Ô È®ÀåÇÒ ¼ö ÀÖ´Â ¿µ¿ªÀÌÀÚ »õ·Î¿î µµÀüÀ»
Áö¼ÓÇÒ ºÐ¾ß·Î µö·¯´×À» Á¦½ÃÇÏ°í ÇØ´ç ºÐ¾ß ¿¬±¸¿¡ ÁýÁßÇÏ°í ÀÖÀ¸¸ç, º»°ÝÈ­¸¦ À§ÇÏ¿© ÇÙ½É ÀÎÀç ¿µÀÔ µî
Àû±ØÀûÀÎ ÅõÀÚ¸¦ ÁøÇàÇÏ°í ÀÖ½À´Ï´Ù.

[Deep Learning º»ºÎ ºñÀü]
Å©·¡ÇÁÅæ Deep Learning º»ºÎ´Â »ç³»¿Ü ¿©·¯ ºÐ¾ß¿Í Çù¾÷ ÇÏ¿© ´Ù¾çÇÑ ¹®Á¦¿¡ ´ëÇÑ AI ¼Ö·ç¼ÇÀ» Á¦°øÇϸç,
ÀÚü µö·¯´× ±â¼ú ¿¬±¸¸¦ ÅëÇØ ¿ì¸®¸¸ÀÇ ¼­ºñ½º¸¦ °³¹ßÇÕ´Ï´Ù. ±× ¹æÇ⼺Àº Å©°Ô µÎ°¡ÁöÀÔ´Ï´Ù.
°ÔÀÓ Á¦ÀÛ¿¡ µµ¿òÀÌ µÉ ¼ö ÀÖ´Â µö·¯´× ±â¼ú °³¹ßÀ» ÅëÇÑ °ÔÀÓ Á¦ÀÛ È¿À²¼º ¹× º¸Æí¼º Áõ´ë
µö·¯´× ±â¼ú ±â¹Ý Virtual Freind °³¹ß ¹× À̸¦ °ÔÀÓ ³»/¿ÜÀûÀ¸·Î ´Ù¾çÇÑ ¾îÇø®ÄÉÀ̼ÇÀ¸·Î Àû¿ë

[R&D]
Deep Learning º»ºÎ¿¡¼­´Â °ÔÀÓ Á¦ÀÛ ¹× Virtual Freind °³¹ß¿¡ ÇÊ¿äÇÑ NLP, Vision & Animation, STT/TTS, RL
µîÀÇ µö·¯´× ±â¼úÀ» ¿¬±¸ °³¹ß ÁßÀÔ´Ï´Ù. ¶ÇÇÑ, À̸¦ È¿°úÀûÀ¸·Î ¾Æ¿ì¸¦ ¼ö ÀÖ´Â ÃÊ°Å´ë¸ðµ¨/°æ·®È­¸ðµ¨ ¹×
°¢°¢ÀÇ ¿ä¼Ò ±â¼úµéÀ» ÀÚÀ¯·Ó°Ô Á¶ÇÕÇϸç multimodal ¸ðµ¨ ¿¬±¸µµ ÁøÇàÇÏ°í ÀÖ½À´Ï´Ù.

[Culture Fit]
Deep Learning º»ºÎ ÀοøµéÀº º»ÀÎ ºÐ¾ß¿¡¸¸ ¹­¿©ÀÖÁö ¾Ê°í ¼­·Î ´Ù¸¥ ÇÁ·ÎÁ§Æ® ÆÀ¿øµé°ú ±³·ù ¹× Çù¾÷ÇÏ¿©
´Ù¾çÇÑ ¹®Á¦¿¡ âÀÇÀûÀÎ ¾ÆÀ̵ð¾î¸¦ Á¦½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù. ´Ù¾çÇÑ ¹®È­Àû ¹è°æÀ» °¡Áø ÀοøµéÀÌ ¸ð¿© ÆÀÀ»
ÀÌ·ç°í ÀÖÀ¸¸ç È°¹ßÇÑ ¼ÒÅëÀ» À§ÇØ ¾ð¾îÀû À庮À» ÇؼÒÇØÁÙ ¼ö ÀÖ´Â ¹æ¹ýµéÀ» Àû±Ø Áö¿øÇÏ°í ÀÖ½À´Ï´Ù.

Since 2021, Krafton has been presenting and researching deep learning as an area where we will continue to
make new challenges and expand our new game production capabilities. To gain momentum, we are
making active investments through recruiting essential talent.

[Vision of the Deep Learning Division]
Krafton¡¯s Deep Learning Division, based on AI research, aims to develop our own unique services while
collaborating with in-house and external teams of various domains to provide AI solutions that can solve
a variety of problems. Our two main goals are as follows:
Improve game production efficiency and universality by developing deep learning technologies useful for
game production
Develop a virtual friend and apply it to diverse areas inside/outside our games using deep learning technology

[R&D]
The Deep Learning Division engages in deep learning R&D of technologies necessary for game production
and virtual friend development, such as NLP, Vision & Animation, STT/TTS, and RL technologies. We are also
researching foundation or lightweight models that can effectively cover all areas, as well as multimodal
models where each of these technologies can be freely combined.

[Culture Fit]
Members in the Deep Learning Division are not tied to their own tasks but are encouraged to actively
communicate and collaborate with members from different projects to share creative ideas for various
problems. We have members of various cultural backgrounds and are providing all the necessary support to
lower any language barrier for active communication.


¿ì¸® ÆÀ°ú ÇÔ²²ÇÒ ¹Ì¼ÇÀ» ¼Ò°³ÇÕ´Ï´Ù.
- »ç³» ÁøÇà ÁßÀÎ µö·¯´× ±â¼ú °øµ¿ ¿¬±¸
- ȸ»ç ¹æÇ⼺°ú ½Ã³ÊÁö ¹ß»ý °¡´ÉÇÑ ¿¬±¸ Á¦¾È °¡´É ¹× ÀÌ¿¡ ´ëÇÑ Áö¿ø
- ȸ»ç ¿¬±¸ ÇÁ·ÎÁ§Æ®¿¡ ´ëÇÑ Ã¢ÀÇÀûÀÎ ¾ÆÀ̵ð¾î Á¦½Ã ¹× ÄÁ¼³ÆÃ
- ±¹³»¿Ü µö·¯´× ºÐ¾ß ±¸·ç ±³¼ö´Ôµé°ú ¿¬±¸ Çù¾÷
- Conduct research on deep learning technologies being explored internally
- Propose research projects that could help the company achieve its current goals and provide support for
- existing such research projects
- Propose creative ideas with regard to current research projects and provide consulting
- Work with guru professors in the deep learning field from Korea or abroad


ÀÌ·± °æÇèÀ» °¡Áø ºÐ°ú ÇÔ²² ¼ºÀåÇÏ°í ½Í½À´Ï´Ù! (Çʼö¿ä°Ç)
- ML °ü·Ã ¸ðµç ºÐ¾ßÀÇ Àü°ø PhD ÀÌ»ó
- ML °ü·Ã žƼ¾î ³í¹®(ICML, NeurIPS, ICLR, AAAI, IJCAI µî) ÀÛ¼º (À̷¼­ ÀÛ¼º ½Ã, ³í¹® ¹× ÇÐȸ °ÔÀç Çʼö)
- °³ÀÎ ¿¬±¸ ¹× ¿¬±¸ Áöµµ °¡´É
- µö·¯´× °ü·Ã ÃֽŠƮ·»µå¿¡ ÀÌÇصµ°¡ ³ôÀ¸½Å ºÐ
- PhD or above in any ML field
- Experience writing top-tier ML papers (ICML, NeurIPS, ICLR, AAAI, IJCAI, etc.)
- (papers and conferences must be listed in applicant¡¯s resume)
- Ability to lead own research projects and provide guidance to others
- Understanding of recent deep learning trends


ÀÌ·± °æÇèµéÀÌ ÀÖ´Ù¸é ÀúÈñ°¡ ã´Â ±× ºÐÀÔ´Ï´Ù! (¿ì´ë¿ä°Ç)
- ML °ü·Ã žƼ¾î ÇÐȸ ¼ö»óÀÚ
- ±¹³»¿Ü ±³¼ö ÀÓ¿ë ´ë±âÁßÀÎ ¹Ú»ç
- °ÔÀÓ »ê¾÷ ¹× ¹öÃò¾ó ÇÁ·»µå °ü·Ã µö·¯´× ¿¬±¸¿¡ °ü½É ÀÖ´Â ºÐ
- Experience publishing papers in top-tier ML conferences
- Pending appointment as a professor in a Korean or overseas institution
- Interest in deep learning research relevant to the game industry and virtual friends

Å©·¡ÇÁÅæÀÇ µµÀü¿¡ ÇÔ²² Çϱâ À§ÇØ ¾Æ·¡ÀÇ ÀüÇü °úÁ¤ÀÌ ÇÊ¿äÇÕ´Ï´Ù.
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