[¿£¿þÀÌ ÄÚ¸®¾Æ¢ß]Server Engineer (¼­¹ö ÇÁ·Î±×·¡¸Ó) ä¿ë µî·ÏÀÏ : 2020-12-23 12:05 
http://www.nway.com
±â¾÷ÇüÅ ºñ»óÀå(¿Ü±¹°è±â¾÷) ´ëÇ¥ÀÚ¸í ±èÅÂÈÆ
¼³¸³³âµµ 2010³â Á÷¿ø¼ö 25 ¸í
ÁÖ¿ä »ç¾÷³»¿ë °ÔÀÓ ÄÁÅÙÃ÷ °³¹ß
´ëÇ¥ °ÔÀÓ¸í Wreck League, ÆÄ¿ö·¹ÀÎÀú,WWE Undefeated, Battle Palooza


¸ðÁýºÐ¾ß ¼­¹ö |
ÇØ´çÅ°¿öµå C,C++,¼­¹ö,TCP¡¤IP,UDP,
°ÔÀÓºÐ¾ß ±âŸ
°í¿ëÇüÅ Á¤±ÔÁ÷,
¸ðÁýÀοø 00¸í / ÇöÀç Áö¿øÀÚ¼ö : **¸í
ä¿ëÁ÷±Þ¡¤Á÷Ã¥ »ç¿ø±Þ, ´ë¸®±Þ, °úÀå±Þ,
±Þ¿©Á¶°Ç ¸éÁ¢ ½Ã ÇùÀÇ
Áö¿øÀÚ°Ý
ÇØ´çºÐ¾ß °æ·Â ¿¬·É ÃÖÁ¾Çз ¼ºº°
°æ·Â2³â ÀÌ»ó ³ªÀÌÁ¦ÇѾøÀ½ Çз¹«°ü ¹«°ü
ÀμºÀû¼º°Ë»ç °Ë»ç°á°ú ÷ºÎºÒ°¡


´ã´ç¾÷¹« [ÇØ´ç ÇÁ·ÎÁ§Æ® ¹× ±Ù¹«Áö]
'WWE Undefeated' °ÔÀÓ ¼­¹ö ´ã´çÀÚ¸¦ ä¿ëÇÏ°í ÀÖ½À´Ï´Ù.
'WWE Undefeated' ÇÁ·ÎÁ§Æ®´Â 2020³â 12¿ù¿¡ ·ÐĪÇÏ¿© ÇöÀç ¶óÀ̺ê ÁøÇàÁßÀÎ °ÔÀÓÀ̸ç ÀúÈñ nWay »÷ÇÁ¶õ ½Ã½ºÄÚ Áö»ç¿¡¼­ °³¹ßÇÑ °ÔÀÓÀÔ´Ï´Ù. »÷ÇÁ¶õ½Ã½ºÄÚÀÇ ¸É¹öµé°ú ÇÔ²² Çù¾÷ °¡´ÉÇÑ ÀÎÀ縦 ã°í ÀÖ½À´Ï´Ù.
- ±Ù¹« Àå¼Ò : ¼­¿ï ¿ÀÇǽº (°­³²¿ª À§Ä¡)

[Responsibilities]
- Work with a small team of engineers, artists, and designers to build compelling
mobile video games of consequence
¿£Áö´Ï¾î, ¾ÆƼ½ºÆ® ¹× µðÀÚÀ̳ʷΠ±¸¼ºµÈ ¼Ò±Ô¸ð ÆÀ°ú Çù·ÂÇÏ¿© Áß¿äÇÑ ¸ð¹ÙÀÏ ºñµð¿À °ÔÀÓ ±¸Ãà

- Develop the platform that drives our online multiplayer games.
¿Â¶óÀÎ ¸ÖƼÇ÷¹ÀÌ¾î °ÔÀÓÀ» ±¸µ¿ÇÏ´Â Ç÷§ÆûÀ» °³¹ßÇϽʽÿÀ.

- Ensure a consistent game world with a persistent user and character database.
This includes writing a back-end that can work with a high number of concurrent
users while at the same time guaranteeing fast response times.
¿µ±¸ÀûÀÎ »ç¿ëÀÚ ¹× ij¸¯ÅÍ µ¥ÀÌÅͺ£À̽º¸¦ ÅëÇØ ÀÏ°üµÈ °ÔÀÓ È¯°æÀ» º¸ÀåÇÕ´Ï´Ù.
¿©±â¿¡´Â ¸¹Àº µ¿½Ã »ç¿ëÀÚ¿Í ÇÔ²² ÀÛ¾÷ÇÒ ¼ö ÀÖ´Â ¹é¿£µå ÀÛ¼º°ú ºü¸¥ ÀÀ´ä ½Ã°£ÀÌ Æ÷ÇԵ˴ϴÙ.

- Ensure that our fast-paced action games can be on mobile devices and provide
a low-latency gameplay experience for our users.
ºü¸¥ ¼ÓµµÀÇ ¾×¼Ç °ÔÀÓÀÌ ¸ð¹ÙÀÏ ±â±â¿¡ žÀçµÉ ¼ö ÀÖ°í »ç¿ëÀÚ¿¡°Ô ªÀº Áö¿¬ ½Ã°£À» Á¦°øÇÏ´ÂÁö
È®ÀÎÇϽʽÿÀ.

- Specify hardware requirements as well as developing automated tests to verify
game server stability.
Çϵå¿þ¾î ¿ä±¸ »çÇ×À» ÁöÁ¤ÇÏ°í °ÔÀÓ ¼­¹öÀÇ ¾ÈÁ¤¼ºÀ» È®ÀÎÇϱâ À§ÇÑ ÀÚµ¿ Å×½ºÆ®¸¦ °³¹ßÇÕ´Ï´Ù.

- Design, develop, and deploy backend features and APIs for the new game.
»õ·Î¿î °ÔÀÓÀ» À§ÇÑ ¹é¿£µå ±â´É ¹× API¸¦ ¼³°è, °³¹ß ¹× ¹èÆ÷ÇÕ´Ï´Ù.

- Bringing game features to life from the concept stage to live deployment.
ÄÁ¼Á ´Ü°è¿¡¼­ ¶óÀÌºê ¹èÄ¡¿¡ À̸£±â±îÁö °ÔÀÓ ±â´ÉÀ» ±¸ÇöÇÕ´Ï´Ù.

- Constant testing, monitoring and tuning to keep our game services performant
and available.
Áö¼ÓÀûÀÎ Å×½ºÆ®, ¸ð´ÏÅ͸µ ¹× Æ©´×À¸·Î °ÔÀÓ ¼­ºñ½ºÀÇ ¼º´É°ú °¡¿ë¼ºÀ» À¯ÁöÇÕ´Ï´Ù.

- Contribute ideas and technology to a community of like-minded engineers.
°°Àº »ý°¢À» °¡Áø ¿£Áö´Ï¾î Ä¿¹Â´ÏƼ¿¡ ¾ÆÀ̵ð¾î¿Í ±â¼úÀ» Á¦°øÇϽʽÿÀ.
ÀÚ°Ý¿ä°Ç [Requirements]
- Passionate about video games
   ºñµð¿À °ÔÀÓ¿¡ ´ëÇÑ ¿­Á¤

- Experience with multi-threaded programming
   ´ÙÁß ½º·¹µå ÇÁ·Î±×·¡¹Ö °æÇè

- Experience with implementing client / server architecture
   Ŭ¶óÀ̾ðÆ®/¼­¹ö ¾ÆÅ°ÅØó ±¸Çö °æÇè

- At least one strong language skill. (Go, Python, C, C++ ¡¦)
   ´ÙÀ½ ¾ð¾î Áß ÃÖ¼Ò ÇϳªÀÇ Àü¹®ÀûÀÎ ¾ð¾î ±â¼ú (Go, Python, C, C++ ¡¦)

- Basic knowledge about scalability of systems
   ½Ã½ºÅÛ È®À强¿¡ ´ëÇÑ ±âº» Áö½Ä

- Must be fluent in English
   À¯Ã¢ÇÑ ¿µ¾î ´É·Â


[Pluses]
- Multiple platform development experience (Linux, Windows)
   ´ÙÁß Ç÷§Æû °³¹ß ȯ°æ(Linux, Windows)

- Experience with Golang development
   Golang °³¹ß °æÇè

- Experience with Database development (MongoDB, Redis)
   µ¥ÀÌÅͺ£À̽º °³¹ß °æÇè(MongoDB, Redis)

- Experience with networking using TCP/IP and UDP
   TCP/IP ¹× UDP¸¦ »ç¿ëÇÑ ³×Æ®¿öÅ· °æÇè

- Experience with routing, firewalls, DHCP, DNS, NAT
   ¶ó¿ìÆÃ, ¹æÈ­º®, DHCP, DNS, NAT¿¡ ´ëÇÑ °æÇè

- Experience with low-level network diagnostics tools such as tcpdump and wireshark
   tcpdump ¹× wireshark¿Í °°Àº Àú¼öÁØ ³×Æ®¿öÅ© Áø´Ü Åø »ç¿ë °æÇè

- Experience with securing systems (encryption, anti-cheating, denial of service)
   ½Ã½ºÅÛ º¸¾È °æÇè(¾Ïȣȭ, ºÎÁ¤ ÇàÀ§ ¹æÁö, ¼­ºñ½º °ÅºÎ)

- Experience developing mobile games
   ¸ð¹ÙÀÏ °ÔÀÓ °³¹ß °æÇè

- Experience Kubernetes, Docker Container based Devops.
   Docker Container ±â¹Ý DevopsÀÇ Kubernetes °æÇè


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