* 업무
- Multi-platform game engine development
- Data driven render system, node based rendering pipeline tool
- C# script based on MONO
- Component system, tool
- Animation system, tool
- Physics system, tool
- Sound system, tool
- Input system, tool
- Client / Server editor framework architecture
- Editor based on plugin (Asset browser, Model, Particle, Etc)
- Porting (PC, Android, iOS)
- Mobile game
- 상용화 목표