|
|
[¿£¿þÀÌ ÄÚ¸®¾Æ¢ß]Server Engineer (¼¹ö ÇÁ·Î±×·¡¸Ó) ä¿ë |
µî·ÏÀÏ : 2020-12-23 12:05 |
|
|
|
±â¾÷ÇüÅ |
ºñ»óÀå(¿Ü±¹°è±â¾÷) |
´ëÇ¥ÀÚ¸í |
±èÅÂÈÆ |
¼³¸³³âµµ |
2010³â |
Á÷¿ø¼ö |
25 ¸í |
ÁÖ¿ä
»ç¾÷³»¿ë |
°ÔÀÓ ÄÁÅÙÃ÷ °³¹ß |
´ëÇ¥
°ÔÀÓ¸í |
Wreck League, ÆÄ¿ö·¹ÀÎÀú,WWE Undefeated, Battle Palooza |
|
|
|
¸ðÁýºÐ¾ß |
¼¹ö | |
|
|
|
ÇØ´çÅ°¿öµå |
C,C++,¼¹ö,TCP¡¤IP,UDP, |
|
|
|
°ÔÀÓºÐ¾ß |
±âŸ |
|
|
|
°í¿ëÇüÅ |
Á¤±ÔÁ÷, |
|
|
|
¸ðÁýÀοø |
00¸í / ÇöÀç Áö¿øÀÚ¼ö : **¸í |
|
|
|
ä¿ëÁ÷±Þ¡¤Á÷Ã¥ |
»ç¿ø±Þ, ´ë¸®±Þ, °úÀå±Þ, |
|
|
|
±Þ¿©Á¶°Ç |
¸éÁ¢ ½Ã ÇùÀÇ |
|
|
|
Áö¿øÀÚ°Ý |
|
ÇØ´çºÐ¾ß °æ·Â |
¿¬·É |
ÃÖÁ¾Çз |
¼ºº° |
°æ·Â2³â ÀÌ»ó |
³ªÀÌÁ¦ÇѾøÀ½ |
Çз¹«°ü |
¹«°ü |
|
|
|
|
ÀμºÀû¼º°Ë»ç |
°Ë»ç°á°ú ÷ºÎºÒ°¡ |
|
|
|
|
´ã´ç¾÷¹« |
[ÇØ´ç ÇÁ·ÎÁ§Æ® ¹× ±Ù¹«Áö]
'WWE Undefeated' °ÔÀÓ ¼¹ö ´ã´çÀÚ¸¦ ä¿ëÇÏ°í ÀÖ½À´Ï´Ù.
'WWE Undefeated' ÇÁ·ÎÁ§Æ®´Â 2020³â 12¿ù¿¡ ·ÐĪÇÏ¿© ÇöÀç ¶óÀ̺ê ÁøÇàÁßÀÎ °ÔÀÓÀ̸ç ÀúÈñ nWay »÷ÇÁ¶õ ½Ã½ºÄÚ Áö»ç¿¡¼ °³¹ßÇÑ °ÔÀÓÀÔ´Ï´Ù. »÷ÇÁ¶õ½Ã½ºÄÚÀÇ ¸É¹öµé°ú ÇÔ²² Çù¾÷ °¡´ÉÇÑ ÀÎÀ縦 ã°í ÀÖ½À´Ï´Ù.
- ±Ù¹« Àå¼Ò : ¼¿ï ¿ÀÇǽº (°³²¿ª À§Ä¡)
[Responsibilities]
- Work with a small team of engineers, artists, and designers to build compelling
mobile video games of consequence
¿£Áö´Ï¾î, ¾ÆƼ½ºÆ® ¹× µðÀÚÀ̳ʷΠ±¸¼ºµÈ ¼Ò±Ô¸ð ÆÀ°ú Çù·ÂÇÏ¿© Áß¿äÇÑ ¸ð¹ÙÀÏ ºñµð¿À °ÔÀÓ ±¸Ãà
- Develop the platform that drives our online multiplayer games.
¿Â¶óÀÎ ¸ÖƼÇ÷¹ÀÌ¾î °ÔÀÓÀ» ±¸µ¿ÇÏ´Â Ç÷§ÆûÀ» °³¹ßÇϽʽÿÀ.
- Ensure a consistent game world with a persistent user and character database.
This includes writing a back-end that can work with a high number of concurrent
users while at the same time guaranteeing fast response times.
¿µ±¸ÀûÀÎ »ç¿ëÀÚ ¹× ij¸¯ÅÍ µ¥ÀÌÅͺ£À̽º¸¦ ÅëÇØ ÀÏ°üµÈ °ÔÀÓ È¯°æÀ» º¸ÀåÇÕ´Ï´Ù.
¿©±â¿¡´Â ¸¹Àº µ¿½Ã »ç¿ëÀÚ¿Í ÇÔ²² ÀÛ¾÷ÇÒ ¼ö ÀÖ´Â ¹é¿£µå ÀÛ¼º°ú ºü¸¥ ÀÀ´ä ½Ã°£ÀÌ Æ÷ÇԵ˴ϴÙ.
- Ensure that our fast-paced action games can be on mobile devices and provide
a low-latency gameplay experience for our users.
ºü¸¥ ¼ÓµµÀÇ ¾×¼Ç °ÔÀÓÀÌ ¸ð¹ÙÀÏ ±â±â¿¡ žÀçµÉ ¼ö ÀÖ°í »ç¿ëÀÚ¿¡°Ô ªÀº Áö¿¬ ½Ã°£À» Á¦°øÇÏ´ÂÁö
È®ÀÎÇϽʽÿÀ.
- Specify hardware requirements as well as developing automated tests to verify
game server stability.
Çϵå¿þ¾î ¿ä±¸ »çÇ×À» ÁöÁ¤ÇÏ°í °ÔÀÓ ¼¹öÀÇ ¾ÈÁ¤¼ºÀ» È®ÀÎÇϱâ À§ÇÑ ÀÚµ¿ Å×½ºÆ®¸¦ °³¹ßÇÕ´Ï´Ù.
- Design, develop, and deploy backend features and APIs for the new game.
»õ·Î¿î °ÔÀÓÀ» À§ÇÑ ¹é¿£µå ±â´É ¹× API¸¦ ¼³°è, °³¹ß ¹× ¹èÆ÷ÇÕ´Ï´Ù.
- Bringing game features to life from the concept stage to live deployment.
ÄÁ¼Á ´Ü°è¿¡¼ ¶óÀÌºê ¹èÄ¡¿¡ À̸£±â±îÁö °ÔÀÓ ±â´ÉÀ» ±¸ÇöÇÕ´Ï´Ù.
- Constant testing, monitoring and tuning to keep our game services performant
and available.
Áö¼ÓÀûÀÎ Å×½ºÆ®, ¸ð´ÏÅ͸µ ¹× Æ©´×À¸·Î °ÔÀÓ ¼ºñ½ºÀÇ ¼º´É°ú °¡¿ë¼ºÀ» À¯ÁöÇÕ´Ï´Ù.
- Contribute ideas and technology to a community of like-minded engineers.
°°Àº »ý°¢À» °¡Áø ¿£Áö´Ï¾î Ä¿¹Â´ÏƼ¿¡ ¾ÆÀ̵ð¾î¿Í ±â¼úÀ» Á¦°øÇϽʽÿÀ. |
|
|
|
ÀÚ°Ý¿ä°Ç |
[Requirements]
- Passionate about video games
ºñµð¿À °ÔÀÓ¿¡ ´ëÇÑ ¿Á¤
- Experience with multi-threaded programming
´ÙÁß ½º·¹µå ÇÁ·Î±×·¡¹Ö °æÇè
- Experience with implementing client / server architecture
Ŭ¶óÀ̾ðÆ®/¼¹ö ¾ÆÅ°ÅØó ±¸Çö °æÇè
- At least one strong language skill. (Go, Python, C, C++ ¡¦)
´ÙÀ½ ¾ð¾î Áß ÃÖ¼Ò ÇϳªÀÇ Àü¹®ÀûÀÎ ¾ð¾î ±â¼ú (Go, Python, C, C++ ¡¦)
- Basic knowledge about scalability of systems
½Ã½ºÅÛ È®À强¿¡ ´ëÇÑ ±âº» Áö½Ä
- Must be fluent in English
À¯Ã¢ÇÑ ¿µ¾î ´É·Â
[Pluses]
- Multiple platform development experience (Linux, Windows)
´ÙÁß Ç÷§Æû °³¹ß ȯ°æ(Linux, Windows)
- Experience with Golang development
Golang °³¹ß °æÇè
- Experience with Database development (MongoDB, Redis)
µ¥ÀÌÅͺ£À̽º °³¹ß °æÇè(MongoDB, Redis)
- Experience with networking using TCP/IP and UDP
TCP/IP ¹× UDP¸¦ »ç¿ëÇÑ ³×Æ®¿öÅ· °æÇè
- Experience with routing, firewalls, DHCP, DNS, NAT
¶ó¿ìÆÃ, ¹æȺ®, DHCP, DNS, NAT¿¡ ´ëÇÑ °æÇè
- Experience with low-level network diagnostics tools such as tcpdump and wireshark
tcpdump ¹× wireshark¿Í °°Àº Àú¼öÁØ ³×Æ®¿öÅ© Áø´Ü Åø »ç¿ë °æÇè
- Experience with securing systems (encryption, anti-cheating, denial of service)
½Ã½ºÅÛ º¸¾È °æÇè(¾ÏÈ£È, ºÎÁ¤ ÇàÀ§ ¹æÁö, ¼ºñ½º °ÅºÎ)
- Experience developing mobile games
¸ð¹ÙÀÏ °ÔÀÓ °³¹ß °æÇè
- Experience Kubernetes, Docker Container based Devops.
Docker Container ±â¹Ý DevopsÀÇ Kubernetes °æÇè |
|
|
|
|
±Ù¹«Áö¿ª |
¼¿ï > ¼Ãʱ¸ |
|
|
|
ÀαÙÁöÇÏö |
2È£¼± °³²¿ª 8¹øÃⱸ¿¡¼ 100mÀ̳» |
|
|
|
º¹¸®ÈÄ»ý |
¿¬±Ý¡¤º¸Çè: ±¹¹Î¿¬±Ý, °í¿ëº¸Çè, »êÀ纸Çè, °Ç°º¸Çè ÈÞ¹«¡¤ÈÞ°¡: ÁÖ5Àϱٹ«, ¿¬Â÷ º¸»óÁ¦µµ: ½ºÅå¿É¼Ç, ÅðÁ÷±Ý °Ç°°ü¸® Áö¿ø: °Ç°°ËÁø »ýÈ°ÆíÀÇ Áö¿ø: ¼®½ÄÁ¦°ø °æÁ¶»ç Áö¿ø: °¢Á¾ °æÁ¶±Ý, °æÁ¶ÈÞ°¡Á¦
|
|
|
ÀüÇüÀýÂ÷ |
¼·ù½É»ç ¡æ 1Â÷ ¸éÁ¢(¼¿ï) ¡æ 2Â÷ ¿Â¶óÀÎ ¸éÁ¢(»÷ÇÁ¶õ½Ã½ºÄÚ) ¡æ ÇÕ°ÝÀÚ ¹ßÇ¥ |
|
|
|
Á¦Ãâ¼·ù |
- À̷¼
- °æ·Â±â¼ú¼
- ÀÚ±â¼Ò°³¼
- Æ÷Æ®Æú¸®¿À |
|
|
|
Á¢¼ö±â°£ |
2020.12.23 ~ 2021.03.22 (¸¶°¨ÀÏ -1103ÀÏ Àü) |
|
|
|
Á¢¼ö¹æ¹ý |
[°ÔÀÓÀ⠿¶óÀÎ ÀÔ»çÁö¿ø] [°ÔÀÓÀâ À̷¼¸¦ ÅëÇÑ e-¸ÞÀÏ ÀÔ»çÁö¿ø]
|
|
|
|
|
|
º» ä¿ëÁ¤º¸´Â ¿£¿þÀÌ ÄÚ¸®¾Æ¢ß
¿¡¼ Á¦°øÇÑ ÀÚ·áÀ̸ç, °ÔÀÓÀâÀº ±âÀçµÈ ³»¿ë¿¡ ´ëÇÑ ¿À·ù¿Í Á¤º¸ ÀÌ¿ëÀÚ°¡ À̸¦ ½Å·ÚÇÏ¿©
ÃëÇÑ Á¶Ä¡¿¡ ´ëÇØ Ã¥ÀÓÀ» ÁöÁö ¾Ê½À´Ï´Ù. ¶ÇÇÑ À§ÀÇ Á¤º¸´Â °ÔÀÓÀâÀÇ µ¿ÀÇ ¾øÀÌ
Àç¹èÆ÷ÇÒ ¼ö ¾ø½À´Ï´Ù. |
|
|
|
|
|
¨ç ÄÜÅÙÃ÷ÀÇ ¸íĪ : Ãë¾÷Á¤º¸
¨è ÄÜÅÙÃ÷ÀÇ Á¦ÀÛ ¹× Ç¥½Ã : 2002³â 1¿ù 14ÀÏ(¾÷±×·¹À̵åµÈ ÄÜÅÙÃ÷ÀÇ °æ¿ì °»½ÅÀÏ)
¨é ÄÜÅÙÃ÷ÀÇ Á¦ÀÛÀÚ : JOBKOREA, INC. / ¼¿ïƯº°½Ã ¼Ãʱ¸ ¼ÃÊ´ë·Î 301 µ¿ÀͼººÀºôµù 16~18Ãþ / TEL: 1588-9350
¨ê ÄÜÅÙÃ÷ÀÇ ÀÌ¿ëÁ¶°Ç : ÀÌ¿ë¾à°ü ¹× ¼ºñ½º ¾È³» ÂüÁ¶ (µ¿ÀǾøÀÌ ¹«´Üº¹Á¦ ¹× °¡°øÀ» ±ÝÇÔ) ÀÌ¿ë¾à°ü º¸±â |
|